03.03: The Great Molasses Flood – January 15, 1919 12:36 PM

The Great Molasses Flood
The Great Molasses Flood
03.03: The Great Molasses Flood - January 15, 1919 12:36 PM
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Content Warnings: Urban Disaster, Claustrophobia, Death, Strong Language

The situation on the North End of Boston is increasingly dire. Cloying molasses clings to faces and bodies and buildings are slowly collapsing. Survival seems impossible for many of those who are trapped here.

A quiet song echoes over the field of rubble and is suddenly cut off.

The Great Molasses Flood is a weird historical fiction campaign based on a real-life disaster, using the Rosette Diceless system from Future Proof Games, a system designed in part by Gregory, the host and Narrator.

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Player Characters

Lorenzo Caligari: A firefighter and veteran; second-generation Italian immigrant. He has Boundless Endurance and the Secret, “Why doesn’t Lorenzo talk about his older brother Salvatore?”

Sam Michaels: A sailor and veteran on leave. He has Uncanny Insights and the Secret, “Why does Sam stay at sea despite the difficulties and limitations?”

Harmony Wright: An activist for the Socialist Party of Boston. She has Inner Peace and the Secret, “Why did Harmony come to Boston?”

NPCs

James: The barkeep and owner of the Block and Tackle bar.

John Berry: A stonecutter who was hanging out with the firefighters.

Paddy Driscoll: A firefighter who became trapped among the wreckage of the firehouse.

George Lahey: A firefighter who was speaking with a strange man in a suit before the disaster.

The Man in the Suit: A strange individual with yellow, papery skin and a gray suit with horizontal black stripes. They were talking to George before the disaster.

The Person on the Hill: A strange individual wearing blue canvas trousers, a hooded red sweater, and an orange vest with glowing stripes. They were watching the neighborhood before the disaster and using a handheld adding machine.

Acknowledgements

The theme song for this campaign is “Great Molasses Disaster” by Robin Aigner and Parlor Game, available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.

The main historical source for this campaign is Dark Tide: The Great Boston Molasses Flood of 1919 by Stephen Puleo.

We are using the Script Change RPG Toolbox by Beau Jágr Sheldon, available under a Creative Commons Attribution 4.0 license.

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