03.05: The Great Molasses Flood – January 06, 1919 09:12 AM

The Great Molasses Flood
The Great Molasses Flood
03.05: The Great Molasses Flood – January 06, 1919 09:12 AM

Content Warnings: Strong Language

After receiving a vision of the future, three ordinary people in 1919 must figure out how creatures from outside time manipulated the destruction of a neighborhood. Anarchism and capitalism threaten to meet in conflagration. What’s the plan?

No project, no flood.

The Great Molasses Flood is a weird historical fiction campaign based on a real-life disaster, using the Rosette Diceless system from Future Proof Games, a system designed in part by Gregory, the host and Narrator.

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Player Characters

Lorenzo Caligari: A firefighter and veteran; second-generation Italian immigrant. He has Boundless Endurance and the Secret, “Why doesn’t Lorenzo talk about his older brother Salvatore?”

Sam Michaels: A sailor and veteran on leave. He has Uncanny Insights and the Secret, “Why does Sam stay at sea despite the difficulties and limitations?”

Harmony Wright: An activist for the Socialist Party of Boston. She has Inner Peace and the Secret, “Why did Harmony come to Boston?”


Ashley: A temporal activist from 2019 who plucked the trio from disaster in order to send them back and stop the Cut-Up Men from changing history.

The Cut-Up Man: A strange individual with yellow, papery skin and a gray suit made of newsprint. A member of a group of retrospectacle beings who turned the disaster into a readymade art piece.

James: The barkeep and owner of the Block and Tackle bar.

Robert: Guard at the Purity Distilling tank on the North End.

Angelico Alfonso: An old Italian anarchist.

John Berry: A stonecutter who was hanging out with the firefighters.

Paddy Driscoll: A firefighter who became trapped among the wreckage of the firehouse.

Arthur Jell: The administrator for Purity Distilling in Boston.

George Lahey: A firefighter who was speaking with a strange man in a suit before the disaster.


The theme song for this campaign is “Great Molasses Disaster” by Robin Aigner and Parlor Game, available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.

The main historical source for this campaign is Dark Tide: The Great Boston Molasses Flood of 1919 by Stephen Puleo. Additional credit to James Gleick’s Time Travel: A History.

We are using the Script Change RPG Toolbox by Beau Jágr Sheldon, available under a Creative Commons Attribution 4.0 license.

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