Content Warnings: Urban Disaster, Claustrophobia, Strong Language
(This episode was initially uploaded with the wrong audio! I hope folks enjoyed their accidental sneak preview.)
On the North End of Boston, an enormous industrial molasses tank has exploded, reducing a neighborhood to rubble in a moment. For those who live, work, and stay here, the event is not over. They’re trapped in an increasingly perilous disaster zone of collapsing buildings and tar-like molasses.
How could this have been allowed to happen?
The Great Molasses Flood is a weird historical fiction campaign based on a real-life disaster, using the Rosette Diceless system from Future Proof Games, a system designed in part by Gregory, the host and Narrator.
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Become a Patron!Player Characters
Lorenzo Caligari: A firefighter and veteran; second-generation Italian immigrant. He has Boundless Endurance and the Secret, “Why doesn’t Lorenzo talk about his older brother Salvatore?”
Sam Michaels: A sailor and veteran on leave. He has Uncanny Insights and the Secret, “Why does Sam stay at sea despite the difficulties and limitations?”
Harmony Wright: An activist for the Socialist Party of Boston. She has Inner Peace and the Secret, “Why did Harmony come to Boston?”
NPCs
James: The barkeep and owner of the Block and Tackle bar.
John Berry: A stonecutter who was hanging out with the firefighters.
Paddy Driscoll: A firefighter who became trapped among the wreckage of the firehouse.
George Lahey: A firefighter who was speaking with a strange man in a suit before the disaster.
The Man in the Suit: A strange individual with yellow, papery skin and a gray suit with horizontal black stripes. They were talking to George before the disaster.
The Person on the Hill: A strange individual wearing blue canvas trousers, a hooded red sweater, and an orange vest with glowing stripes. They were watching the neighborhood before the disaster and using a handheld adding machine.
Acknowledgements
The theme song for this campaign is “Great Molasses Disaster” by Robin Aigner and Parlor Game, available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.
The main historical source for this campaign is Dark Tide: The Great Boston Molasses Flood of 1919 by Stephen Puleo.
We are using the Script Change RPG Toolbox by Beau Jágr Sheldon, available under a Creative Commons Attribution 4.0 license.